Blender 2.67a (64-bit)
Download Blender 2.67a (64-bit), an extremely powerful, cross-platform 3D graphic tool. It comes with multitude of powerful features for editing, rendering, 3d modeling, animation, and playback. Discover the wide toolset available in Blender, defining a complete pipeline (from modeling to sequence editing) controlled by a flexible and consistent user interface.
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more
Change Log:
Interface:
- Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
- Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
- Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
- Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
- Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
- Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
- Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
- Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
- Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
- Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
- Fix for toggle drag not working in popups (r56747 r56881)
- Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)
Viewport:
- Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
- Fix eternal loop with background scenes (r56689)
Animation:
- Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
- Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
- Fix #35398: changing render layer name causes animation to be lost. (r56868)
- Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
- Fix for shape-key drivers executing for every call to derivedmesh (r56880)
Sequencer:
- Fix #35390: the verticel line indicating scene end frame was off by one (r56872 r56882 r56894)
Composite/Nodes:
- Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
- Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
- Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
- Fix #35330: Blur node crash due to size overflow (r56759)
- Fix #35349: multiple viewers nodes crashing during render (r56791)
- Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
- Fix #35388: grouped nodes not editable in properties ui. (r56857)
- Fix #35369: crop node or FileOutput node bug. (r56879)
- Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
- Fix string escaping when building python expression for nodes (r56610)
- Fix crash loading node groups caused by versioning error (r56611)
- Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
- Fix note add operators were not using UNDO option (r56648)
Render:
- Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
- Fix #35280: crash when setting Environment Map imagefile (r56620)
- Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)
Render (Cycles):
- Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
- Fix #35282: color ramp set to constant interpolation did not work well (r56651)
- Fix #35306: normal mapping not working with flat shading. (r56682)
Render (Freestyle):
- Fix #35352: geometry spatial noise freezes on render (r56836)
- Fix #35385: rendering crash with modifiers (r56839)
- Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
- Fix crash when closing blend files with no line styles (r56711)
- Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
- Fix for memory leaks in Freestyle Python API components (r56778 r56807)
- Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
- Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)
Modifiers:
- Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)
Tools:
- Fix #35257: 'Brige > Merge' sometimes flips result (r56606)
- Fix #35292: edge slide slow with big image in image editor (r56671)
- Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
- Fix #35326: even edge slide on open edge crashes (r56735)
- Fix #35308: Edge Split operator splits unselected edges (r56760)
- Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
- Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)
Paint:
- Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
- Fix #35057, #35372: slow texture painting performance. (r56823)
- Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
- Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
- Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
- Fix crash on 2d painting when no active object is present (regression), (r56892)
- Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
- Fix crash due to shared paint cursor function (regression). (r56902)
Sculpt:
- Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
- Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
- Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
- Fix #35354: dyntopo - materials and UI display issues (r56820)
Game Engine:
- Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
- Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
- Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
- Fix #34631: error displaying texface (r56679)
- Fix #34044: error displaying texface for objects with no material (r56680)
- Fix #35320: crash when adding property without setting material (r56745)
- Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
- Add missing python properties on ActionActuator: layer, layerWeight (r56906)
Particles:
- Fix #35296: particles crash with long object name (r56668)
Rigid Body:
- fix #35403: Highlight not updating instantly when removing from Rigid body
Python:
- Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
- Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)
Other:
- Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
- Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
- Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more
Title: Blender 2.67a (64-bit)
Filename: blender-2.67a-windows64.exe
File size: 46.57 MB
Requirements: Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64
Languages: en-US
License: Open Source
Date added: May 22, 2013
Author: Blender Foundation
www.blender.org
Change Log:
Interface:
- Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
- Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
- Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
- Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
- Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
- Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
- Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
- Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
- Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
- Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
- Fix for toggle drag not working in popups (r56747 r56881)
- Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)
Viewport:
- Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
- Fix eternal loop with background scenes (r56689)
Animation:
- Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
- Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
- Fix #35398: changing render layer name causes animation to be lost. (r56868)
- Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
- Fix for shape-key drivers executing for every call to derivedmesh (r56880)
Sequencer:
- Fix #35390: the verticel line indicating scene end frame was off by one (r56872 r56882 r56894)
Composite/Nodes:
- Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
- Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
- Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
- Fix #35330: Blur node crash due to size overflow (r56759)
- Fix #35349: multiple viewers nodes crashing during render (r56791)
- Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
- Fix #35388: grouped nodes not editable in properties ui. (r56857)
- Fix #35369: crop node or FileOutput node bug. (r56879)
- Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
- Fix string escaping when building python expression for nodes (r56610)
- Fix crash loading node groups caused by versioning error (r56611)
- Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
- Fix note add operators were not using UNDO option (r56648)
Render:
- Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
- Fix #35280: crash when setting Environment Map imagefile (r56620)
- Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)
Render (Cycles):
- Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
- Fix #35282: color ramp set to constant interpolation did not work well (r56651)
- Fix #35306: normal mapping not working with flat shading. (r56682)
Render (Freestyle):
- Fix #35352: geometry spatial noise freezes on render (r56836)
- Fix #35385: rendering crash with modifiers (r56839)
- Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
- Fix crash when closing blend files with no line styles (r56711)
- Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
- Fix for memory leaks in Freestyle Python API components (r56778 r56807)
- Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
- Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)
Modifiers:
- Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)
Tools:
- Fix #35257: 'Brige > Merge' sometimes flips result (r56606)
- Fix #35292: edge slide slow with big image in image editor (r56671)
- Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
- Fix #35326: even edge slide on open edge crashes (r56735)
- Fix #35308: Edge Split operator splits unselected edges (r56760)
- Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
- Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)
Paint:
- Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
- Fix #35057, #35372: slow texture painting performance. (r56823)
- Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
- Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
- Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
- Fix crash on 2d painting when no active object is present (regression), (r56892)
- Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
- Fix crash due to shared paint cursor function (regression). (r56902)
Sculpt:
- Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
- Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
- Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
- Fix #35354: dyntopo - materials and UI display issues (r56820)
Game Engine:
- Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
- Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
- Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
- Fix #34631: error displaying texface (r56679)
- Fix #34044: error displaying texface for objects with no material (r56680)
- Fix #35320: crash when adding property without setting material (r56745)
- Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
- Add missing python properties on ActionActuator: layer, layerWeight (r56906)
Particles:
- Fix #35296: particles crash with long object name (r56668)
Rigid Body:
- fix #35403: Highlight not updating instantly when removing from Rigid body
Python:
- Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
- Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)
Other:
- Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
- Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
- Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)
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