Adobe Air 3.7.0.1530
Download Adobe Air 3.7.0.1530, a new generation technology which is about to take the Web by storm, it allows developers to use well-known and tried technologies like HTML, JavaScript, Ajax, Adobe Flash and Adobe Flex, in order to build robust Internet applications, which will be able to work on different operating systems and platforms including Android™, BlackBerry®, iOS devices, personal computers, and televisions. Using this product the developer will be able to create appealing and visually rich software programs, which combine the local computer resources with the capabilities of the Internet.
Top New Features in AIR:
Stage 3D accelerated graphics rendering for iOS and Android
Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe, which provides low-level Stage3D APIs for advanced rendering in apps.
Native extensions for Adobe AIR
Use native code to take advantage of the same platform- and device-specific native capabilities and APIs available to native apps, with easy integration into AIR applications.
Multi-threaded video decoding
Deliver live streaming and real-time interactive video with improved playback performance and increased frame rates of high bit rate content running on Windows, Mac OS, and Linux.
Enhanced mouse controls and relative coordinates
Create immersive, panoramic games for new classes of content, including first-person games that take advantage of infinite scrolling, mouse lock, relative mouse coordinates, and right- and middle-click events.
Change Log:
# New features and changes:
* Prevent Cloud backup for Shared Objects (iOS)
- To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.
* Use CPU render mode for selected devices (iOS)
- This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.
* Externally host secondary SWF files (iOS)
- This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.
* Game Input API (Android)
- This feature allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). There is a wide range of game input devices, which have different capabilities and controls. This API is supported on devices running Android OS version 4.1 and higher. It is implemented such that it might function well with different (and possibly unknown) types of game input devices.
# Notable bug fixes include:
* In AIR on iOS, loading a swf with and embedded video can cause a crash in some circumstances
* In AIR on iOS, loading an image from a remote server can cause a crash
* On MacOS, setting stage.fullScreenSourceRect when renderMode is set to “GPU”, leads to inaccurate mouse position reporting
* In AIR on Windows, if a Worker (Concurrency) has been started, the application does not terminate properly
* On Windows XP, application which make use of the system microphone may encounter feedback
* In AIR for iOS, some apps get rejected for missing push notification entitlement
* In AIR for iOS, Flex applications running on iPad2 over 3G connections can experience a crash
* In AIR for iOS, reloading of pure asset SWFs isn't allowed
Top New Features in AIR:
Stage 3D accelerated graphics rendering for iOS and Android
Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe, which provides low-level Stage3D APIs for advanced rendering in apps.
Native extensions for Adobe AIR
Use native code to take advantage of the same platform- and device-specific native capabilities and APIs available to native apps, with easy integration into AIR applications.
Multi-threaded video decoding
Deliver live streaming and real-time interactive video with improved playback performance and increased frame rates of high bit rate content running on Windows, Mac OS, and Linux.
Enhanced mouse controls and relative coordinates
Create immersive, panoramic games for new classes of content, including first-person games that take advantage of infinite scrolling, mouse lock, relative mouse coordinates, and right- and middle-click events.
Title: Adobe Air 3.7.0.1530
Filename: AdobeAIRInstaller.exe
File size: 17.16MB (17,988,944 bytes)
Requirements: Windows 2000 / XP / Vista / Windows7 / XP64 / Vista64 / Windows7 64 / Windows8 / Windows8 64
Languages: en-US
License: Freeware
Date added: April 10, 2013
Author: Adobe Systems Inc
www.adobe.com
Homepage: www.adobe.com/products/air/
Change Log:
# New features and changes:
* Prevent Cloud backup for Shared Objects (iOS)
- To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.
* Use CPU render mode for selected devices (iOS)
- This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.
* Externally host secondary SWF files (iOS)
- This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.
* Game Input API (Android)
- This feature allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). There is a wide range of game input devices, which have different capabilities and controls. This API is supported on devices running Android OS version 4.1 and higher. It is implemented such that it might function well with different (and possibly unknown) types of game input devices.
# Notable bug fixes include:
* In AIR on iOS, loading a swf with and embedded video can cause a crash in some circumstances
* In AIR on iOS, loading an image from a remote server can cause a crash
* On MacOS, setting stage.fullScreenSourceRect when renderMode is set to “GPU”, leads to inaccurate mouse position reporting
* In AIR on Windows, if a Worker (Concurrency) has been started, the application does not terminate properly
* On Windows XP, application which make use of the system microphone may encounter feedback
* In AIR for iOS, some apps get rejected for missing push notification entitlement
* In AIR for iOS, Flex applications running on iPad2 over 3G connections can experience a crash
* In AIR for iOS, reloading of pure asset SWFs isn't allowed
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